Creative Breaks

 


Having been on an extended creative break since late last year, I am happy to say that things are moving again in the Yuniko studio. This is the first time in the last three years I have been quite happy to just play around without feeling the pressure to produce. 

Play is a fundamental aspect of the creative process: to be process-oriented rather than product-focussed. As such and as of this moment, there is nothing to show for it. Great! I say. How does one resolve the dilemma of making ever more things for an already cluttered world? Hmm .. any ideas?




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